About Haven and Hearth

What is Haven and Hearth?
''Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend. The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.''

''Players start the game surrounded by a vast and somewhat unforgiving wilderness, with only the most basic tools of survival at their disposal. The use of fire is a thematic focal point of the game's mythos, and an early and important task will be the simple lighting of one. As the first hearth fires disperse the darkness of the surrounding wilderness, more pressing questions will present themselves to the players: Who are they? Where are they? And, most importantly, where are they going? From this point on, players will have to blaze trails of their own into the unknown, the wilderness and the future, and explore and affect the world of Haven & Hearth using only their own best judgment and a chipped stone axe. Trust us, the stone axe is the shit.''

''As players progress, they will be able to acquire new skills and abilities, allowing them to perform a variety of tasks—such as the claiming of land, the construction of buildings and the cultivation of crops—each step forward making the basic task of survival somewhat easier. Having progressed far enough, players will, in time, be able to organize themselves into societies, from simple tribes and villages, progressing through republics, nation states and, ultimately, empires.''

At least, those are our lofty ambitions.

—The Seatribe team, About Page

Persistent World
In MMORPGs, you play as an avatar in a static world that will be no different tomorrow than it is today. In Haven and Hearth, this is different. You have the capability to alter the world around you. Individuals and communities can morph and craft a village, raking the land around them for resources. Everything you do leaves a mark that others can see.

Player versus Player
Unlike most MMORPGs, you will become attached to your character. Death isn't measured in an EXP loss, but a loss of an entire portfolio. Death is persistent. Not to mention destructive elements that can bring even the the most defensive villages to their knees, ruining countless hours of teamwork, friendship, and clicking.

It's in Alpha
''Haven and Hearth is currently in what we consider alpha status. In practice, this means that we have most of the core functionalities in place, those crucial gimmicks and widgets that allow the game to run and people to connect and play. However, much of the higher-level functionality is either missing or only partially implemented. Also, because some functionality is partially implemented, the persistent data in the game can be rather unstable. For example, we might have to remove the maps from time to time when we implement a new map generator.''

—The Seatribe team, About Page

Payment Model
Haven and Hearth is free to play, but it does have payment models which can make the game easier.

ToDo List:
 * Payment Model summary (Inventory space, development rate, convencience, hats)
 * Payment Model Page/Links

Useful Links
Home Page

Forums and Forum Rules

Client Links:
 * Amber
 * Ender
 * Purus Pasta