Combat Actions

Attacks
== The amount of defense depleted is $$\frac{a \sqrt{w_A / w_B}}{2}$$, where $$a$$ is the amount of offense you have (the red attack bar), $$w_A$$ is the weight of your attack, and $$w_B$$ is the weight of your opponent's maneuver. ==

After attacking, you will return to using the move you were using before attacking.

'''"Knock his teeth out!" '''



Hotkey: K Required Equipment: None Conditions: Costs 6 Initiative Weight: Unarmed Combat Damage: 2x Strength Base Speed: 7.50 seconds Required Skill: Brawling

Chop 



Hotkey: C Required Equipment: Axe. Conditions: Costs 4 Initiative Weight: Melee Combat Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10) Base Speed: 19.00 seconds Required Skill: Militia Training

Cleave



Hotkey: L Required Equipment: Axe Conditions: 8 points of initiative and three levels of combat advantage Weight: 1.5 * Melee Combat Damage: Base Damage of Axe * sqrt( sqrt(q * str) / 10) Base Speed: 26.00 seconds Required Skill: Militia Training

Punch



Hotkey: P

Required Equipment: None.

Conditions: None

Weight: Unarmed Combat

Damage: 0.75 * 50 * sqrt(Strength / 10)

Base Speed: 7.50 seconds

Required Skill: Unarmed Combat

Sting



Hotkey: S Required Equipment: Sword. Conditions: Costs 2 Initiative Required Equipment: Sword. Weight: Melee Combat Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10) Base Speed: 12.50 seconds Required Skill: Swordsmanship

Strangle



Hotkey: G Required Equipment: Empty hands. Conditions: Battle intensity less than four. Weight: 0.8 * Unarmed Combat Damage: 1.5 * Strength Base Speed: 15.00 seconds Required Skill: Brawling

Valorous Strike



Hotkey: V Required Equipment: Sword or Axe. Conditions: 6 points of Initiative. Weight: 1.75 * Melee Combat Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10) Note: This attack will reset the Combat Advantage to 0, regardless as to if it hits or not Base Speed: 25.00 seconds Required Skill: Swordsmanship

Maneuvers
Maneuvers are patterns for responding to an attack. Your selected manuver determines how effective the attacks are on you, and have an effect every time the enemy uses a move.

Most maneuvers use a variable Delta for their effects and weight. This variable is based on the difference between your Unarmed Combat skill and your opponent's Unarmed Combat skill. delta = sqrt(Your UA/Their UA)

The weight of a maneuver is how much defensive weight you have when attacked while using that maneuver.

Bloodlust



Hotkey: B Weight: 0.5 * Unarmed Combat Effect: +10% attack * Delta Required Skill: Warrior Spirit

Combat Meditation



Hotkey: M Weight: Unarmed Combat Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta. Required Skill: Fire & Ice

Death or Glory



Hotkey: G Weight: Unarmed Combat Effect: -10% defense, +Delta Initiative. Required Skill: Valor

Dodge



Hotkey: D Weight: Unarmed Combat Effect: None. Required Skill: Unarmed Combat

Oak Stance



Hotkey: O Weight: Unarmed Combat Effect: -10% attack, +5% * Delta Defense. This maneuver will stop giving you defense if have no more attack. Required Skill: Tales by the Hearth

Shield



Hotkey: S

Required Equipment: Shield. Weight: 1.25 * Melee Combat Effect: None Required Skill: Militia Training

Moves
Moves are actions in combat that have some effect on the battle, generally raising or lowering your attack or defense. Once a move has been performed on an opponent, you will continue using that move as long as the conditions are met.

Call down the Thunder



Hotkey: T Cooldown: 5 seconds Effect: +1 Initiative Notes: Can be done at a great distance Base Speed: 12.00 seconds Required skill: Leadership

Charge!



Hotkey: H Cooldown: 2 seconds Effect: +3% attack, -8% defense, +1 Initiative Base Speed: 5.00 seconds Required skill: Brawling



Dash!

Hotkey: A Cooldown: 5 seconds Effect: +6% defense, +1 Initiative Base Speed: 12.00 seconds Required skill: Valor

Feign Flight



Hotkey: F Cooldown: 5 seconds Conditions: Defense less than 10% Effect: +2 Initiative Base Speed: Required skill: Tricks & Ruses

Flex



Hotkey: X Cooldown: 1.5 seconds Conditions: 6 Initiative Effect: +20% Attack Base Speed: 4.50 seconds Required skill: Warrior Spirit

Float Like a Butterfly



Hotkey: B Cooldown: 6 seconds Effect: +7.5% Defense, +0.3 Battle Advantage, Enemy receives +1 Initiative Base Speed: 11.00 seconds Required skill: Warrior Spirit

Jump!



Hotkey: J Cooldown: 1.5 seconds Effect: +12% Attack Base Speed: 4.50 seconds Required skill: Unarmed Combat

Push the Advantage



Hotkey: U Cooldown: 4 seconds Conditions: 3 or more levels of Combat Advantage Effect: +1 Initiative, -5% Stamina Base Speed: 10.00 seconds Required skill: Soldier Training

Seize the Day!



Hotkey: Z Cooldown: 2 seconds Conditions: 5 or higher Battle Intensity, 75% or higher attack Effect: -5% defense, +0.3 Battle Advantage, Enemy loses 5% attack Base Speed: 3.00 seconds Required skill: Valor

Slide!



Hotkey: D Cooldown: 3 seconds Effect: -15% attack, +15% defense Base Speed: 8.00 seconds Required skill: Unarmed Combat

Throw Sand



Hotkey: R Cooldown: 6 seconds Conditions: 1 point of Initative Effect: -40% attack, Enemy loses 2 points of Initiative Base Speed: 17.00 seconds Required skill: Tricks and Ruses

Special Moves
Special Moves are actions that are performed once upon activation in order to gain some specific advantage in a fight by manipulating one or more of the fight variables.

Battle Cry



Hotkey: Y Conditions: 10 Battle intensity, requires 14 Initiative to use but only costs 7 Effect: +100% attack, +2 Combat Advantage, Reduces defense by 50% Base Speed: 2.25 seconds Required skill: Tales by the Hearth

Note: The description saying it reduces enemy defense by 50% is currently false.

Consume the Flames



Hotkey: N Conditions: None Effect: Reduces battle intensity to zero. For each point of battle intensity consume, you lose SHP in amount equal to 1% of your max HP, and regain 1% of your stamina. Base Speed: Required skill: Fire and Ice

Evil Eye



Hotkey: V Conditions: Costs 2 Initiative Effect: Reduces enemy's attack by 100% and decreases Battle Intensity by 2 Base Speed: 24.00 seconds Required skill: Tricks and Ruses

Fan the Flames



Hotkey: F Conditions: None Effect: Increases battle intensity by five points, but costs 20% stamina. Base Speed: Required skill: Fire and Ice

Invocation of Skuld



Hotkey: K Conditions: Requires 10 Initiative, costs 3 Effect: +20% attack, +1 Combat Advantage Base Speed: Required skill: 8.00 secondsTales by the Hearth

No Pain, No Gain



Hotkey: A Conditions: None Effect: At a cost of 50% of your currently remaining SHP you gain 50% attack and your opponent loses 25% defense Base Speed: 15.00 seconds Required skill: Soldier Training

Opportunity Knocks



Hotkey: O Conditions: Costs 5 Initiative Effect: Decreases Enemy's Defense by 30% Base Speed: 9.00 seconds Required skill: Soldier Training

Sidestep



Hotkey: I Conditions: Costs 4 Initiative Effect: +1 Combat Advantage Base Speed: 10.00 seconds Required skill: Brawling

Stern Order



Hotkey: S Conditions: Costs 5 Initiative Effect: Gives one point of balance to each of your party members who have 5 IPs against your target. The amount of balance is modified based on your Charisma vs. your target's Charisma. Can only be done as party Leader. Base Speed: Required skill: Leadership

Notes: Can be done at a great distance

Sting Like a Bee



Hotkey: E Conditions: Costs 6 Initiative Effect: -8% defense. Gives you 10% offense for each point of intensity, and then resets the intensity to 0. Base Speed: 5.00 seconds Required skill: Warrior Spirit

To Arms!



Hotkey: T Conditions: Costs 3 Initiative Effect: Gives IP to each member of your party, against your own target. The amount of IP depends on your Charisma vs. your target's Charisma. Can only be done as party leader. Base Speed: Required skill: Leadership

Other Combat Actions
Quell the Beast



Hotkey: Q Conditions: Combat Advantage 3 or greater, 0 Combat Intensity, Costs 2 Initiative. Only usable against domesticatable animals. Required Equipment: Rope Weight: Unarmed CombatEffect: When successful, the target animal will become attached to the rope and will follow as long as you hold the rope, and will also gain tameness. When the animal is attached to the rope, this attack cannot be used unless the animal attacked you, which it will do periodically. When the animal reaches 100 tameness points, it will become domesticated. Base Speed: Required Skill: Animal Husbandry

Shoot



Hotkey: H

Conditions: None.

Required Equipment: Bow and Arrow, or Sling and Stones

Note: Firing with a bow will deplete your attack meter, but the chance of success only depends on the accuracy meter.

Required Skill: Hunting

Summary

 * {| border=1

! Group !! Name !! Hotkey !! Skill ! rowspan=7 | Attacks (M > K) ! rowspan=6 | Maneuvers (M > M) ! rowspan=11 | Moves (M > O) ! rowspan=11 | Special Moves (M > S)
 * "Knock his teeth out!" || align=center | K || Brawling
 * Chop || align=center | C || Militia Training
 * Cleave || align=center | L || Militia Training
 * Punch || align=center | P || Unarmed Combat
 * Sting || align=center | S || Swordsmanship
 * Strangle || align=center | G || Brawling
 * Valorous Strike || align=center | V || Swordsmanship
 * Sting || align=center | S || Swordsmanship
 * Strangle || align=center | G || Brawling
 * Valorous Strike || align=center | V || Swordsmanship
 * Strangle || align=center | G || Brawling
 * Valorous Strike || align=center | V || Swordsmanship
 * Valorous Strike || align=center | V || Swordsmanship
 * Bloodlust || align=center | B || Warrior Spirit
 * Combat Meditation || align=center | M || Fire and Ice
 * Death or Glory || align=center | G || Valor
 * Dodge || align=center | D || Unarmed Combat
 * Oak Stance || align=center | O || Tales by the Hearth
 * Shield || align=center | S || Militia Training
 * Dodge || align=center | D || Unarmed Combat
 * Oak Stance || align=center | O || Tales by the Hearth
 * Shield || align=center | S || Militia Training
 * Shield || align=center | S || Militia Training
 * Shield || align=center | S || Militia Training
 * Call down the Thunder || align=center | T || Leadership
 * Charge! || align=center | H || Brawling
 * Dash! || align=center | H || Valor
 * Feign Flight || align=center | F || Tricks and Ruses
 * Flex || align=center | X || Warrior Spirit
 * Float Like a Butterfly || align=center | B || Warrior Spirit
 * Jump! || align=center | J || Unarmed Combat
 * Push the Advantage || align=center | U || Soldier Training
 * Seize the Day! || align=center | Z || Valor
 * Slide! || align=center | D || Unarmed Combat
 * Throw Sand || align=center | R || Tricks and Ruses
 * Jump! || align=center | J || Unarmed Combat
 * Push the Advantage || align=center | U || Soldier Training
 * Seize the Day! || align=center | Z || Valor
 * Slide! || align=center | D || Unarmed Combat
 * Throw Sand || align=center | R || Tricks and Ruses
 * Seize the Day! || align=center | Z || Valor
 * Slide! || align=center | D || Unarmed Combat
 * Throw Sand || align=center | R || Tricks and Ruses
 * Throw Sand || align=center | R || Tricks and Ruses
 * Throw Sand || align=center | R || Tricks and Ruses
 * Battte Cry || align=center | Y || Tales by the Hearth
 * Consume the Flames || align=center | N || Fire and Ice
 * Evil Eye || align=center | V || Tricks and Ruses
 * Fan the Flames || align=center | F || Fire and Ice
 * Invocation of Skuld || align=center | K || Tales by the Hearth
 * No Pain, No Gain || align=center | A || Soldier Training
 * Opportunity Knocks || align=center | O || Soldier Training
 * Sidestep || align=center | I || Brawling
 * Stern Order || align=center | S || Leadership
 * Sting Like a Bee || align=center | E || Warrior Spirit
 * No Pain, No Gain || align=center | A || Soldier Training
 * Opportunity Knocks || align=center | O || Soldier Training
 * Sidestep || align=center | I || Brawling
 * Stern Order || align=center | S || Leadership
 * Sting Like a Bee || align=center | E || Warrior Spirit
 * Stern Order || align=center | S || Leadership
 * Sting Like a Bee || align=center | E || Warrior Spirit
 * Sting Like a Bee || align=center | E || Warrior Spirit
 * Sting Like a Bee || align=center | E || Warrior Spirit

! rowspan=2 | Other (M)
 * To Arms! || align=center | T || Leadership
 * To Arms! || align=center | T || Leadership
 * Quell the Beast || align=center | Q || Animal Husbandry
 * Shoot || align=center | H || Hunting/Archery
 * }
 * }