Foraging | |
---|---|
Foraging | |
LP Cost | 200 |
Skill(s) Required | Oral Tradition |
Skill(s) Enabled | Plant Lore |
Required By | Numen points |
Back to Skills |
This skill uses Perception and Exploration to be able to see various plants, herbs, roots and berries that you can pick. This Skill can also allow you to raid ant hills.
In-Game Text[]
"High and low, up above and down below. The forest is a wild larder, and the heath an untamed apothecary, for those who know where to look.
Foraging gives you the ability to find and gather wild growing herbs, mushrooms, roots and flowers, usable for a wide variety of purposes, beyond their obvious utility in medicine and cuisine. Perception and Exploration are key values when looking for anything hard to find, and a well trained Survival skill will ensure that you harvest herbs with good results.
Notes[]
- The frequency of finding herbs is based on the multiplication of perception and exploration skill.
- The quality of the herbs is based on the soil it is on capped by survival skill.
- There is a base value to start spotting foragable goods. Higher stats will increase the spotting chance.
If you have foraging but not hunting, ants will not attack you when you raid their anthill.(Does not work as of World 4)
Table of Perception x Exploration collectables[]
Per * Exp | Item |
5 | Blueberries |
10 | Spindly Taproot |
30 | |
50 | Chantrelles |
50 | Wild Windsown Weed |
110 |
Bloated Bolete |
144 | Four-Leaf Clover |
200 | Candleberry |
250 | Inkweed |
250-300 | Gray Clay |
500 | Rustroot |
546 | Cavebulb |
600 | Cave Clay |
780 | River Pearl Mussel |
880 | Feldspar |
1250 | Blood Stern |
Please update or add as you find more.